Creating a real-time procedural galaxy generator that includes solar system and planets
Friday, 1 April 2011
Procedural Galaxy Generation
Sunday, 20 March 2011
Starting from somewhere
Welcome to this very barren blogspot. This blog will focus on a yet to be officially titled project I have been working on for well over a year, in the interim I've been calling it Cosmos. At this point I am completely focusing on the technology behind the project.
What is the project? Well, I have been writing code to create a real-time procedural galaxy, if you can imagine, simulating a galaxy on a computer can be a very daunting task, luckily there are tons of articles scattered across the internet discussing the very concept.
I will be using Torque 3D as the actual game engine for this project, the code is entirely written in C++ and HLSL at this point. I have been using Torque for the past 5 years and feel that it should speed my development time tremendously.
Queue Inception soundtrack...